Teaching Philosophy
We don’t have any knowledge except what You (Allah) have thought us! Indeed, You (Allah) only are the all-knowing, the wise
AL-Baqarah 2:32
The History
In 2002 I received my Graphic Design degree from University Technology MARA (UiTM). I later pursued my Master’s Degree in Visual Communication and New Media in 2008 from the same university. In 2018 I received my PhD in Curriculum and Instructional Technology from the University of Malaya. In terms of working experience, I have worked for two years in the industry before joining UiTM as a tutor in 2004. In 2006 I was promoted to Young Lecturer and thereafter became a Senior Lecturer.
My teaching philosophy consists of four essential aspects: knowledge, student, learning style, and technology. First, as an academician, I believe that it is our responsibility to impart knowledge, especially in our area of expertise. Second, I think that knowledge is a valuable asset and that education is vital to ensure that knowledge is imparted effectively. Third, I believe that all students have equal rights in acquiring knowledge—the challenge is providing education that fits the students’ different learning styles and preferences, as mentioned by Felder and Silverman (2002). Finally, I believe that the use of the appropriate technology will enhance the acquisition of knowledge. I want to thank Felder and Solomon for creating the Index of Learning Styles that helps to identify students’ learning styles and preferences.

Education
Quality of education is based on a solid philosophy and appropriate theories. In UiTM, the implementation of the Education 5.0 blueprint provides a guide that focuses on student’s academic achievements and values as human beings. An educator’s responsibility becomes more challenging when moving from a conventional lecturer-centred approach to a student-centred learning approach. Hence, the art of teaching must change from pedagogy-andragogy-heutagogy methods to a more student-oriented approach that enhances students’ learning independence.
Social Constructivism
I believe social constructivism can enhance student’s understanding and performance. Lev Vygotsky reveals the theory of social constructivism in which the learning environment influences the Zone Proximal Development (ZPD). The ZPD refers to the range of individuals abilities that can perform with the guidance of an expert. According to Jean Piaget, the higher the intelligence of an individual, the higher the chance the individual can achieve ZPD independently. In fact, some of them may have multiple intelligence, as mentioned by Howard Gardner.
Technology
The world is rapidly moving towards incorporating technology in education. This includes the implementation of current technology such as Virtual Reality and Augmented Reality in some learning activities. The use of 360° camera video to create virtual reality content is fantastic. However, the equipment limitation should not be a barrier in exploring alternative ways to create interactive content for the students. Some of the existing platforms, like Learning Management System (LMS) provided by UiTM, has features that meet the needs of UiTM staff and students. Other alternative platforms such as Microsoft Teams, Google, and other Web 2.0 tools are also available to be explored. For example, Padlet is suitable for collaboration, Prezi for presentation, Kahoot for Quiz, Website, and Blog for additional information. I strongly believe in the philosophy that technology is a tool that can be used to provide an effective delivery in teaching and learning. Even though many applications are available to be used in teaching and learning, it does not mean that all these applications need to be employed. Choose the best according to the content you are teaching.
Open Distance Learning
Open and Distance Learning (ODL) is one of the effective methods designed in 2002 and became famous during the Covid-19 pandemic. ODL is a unique approach to assure learning occurs in any situation. Online delivery is used when both parties (lecturer-student) have access to the internet. However, other methods can be used when the internet is not available. So, before deciding on a platform to deliver the content, students’ access to the internet should be established.
Knowledge
- Visual Communication
- Interface Design
- Multimedia Design
- Education Technology
- Game Design
- Research Methodology
- Instructional Design
- Electronic Media & Design Application
- Academic Discourse
- Visual & Context
- Design & Developmental Research
- Fuzzy Delphy
- Curriculum Development
Student
- Index Learning styles
- Undergraduate
- Postgraduate
- Zone Proximal Development
- Multiple Intelligence
Platform
- Virtual Reality
- Augmented Reality
- Mix Reality
- Smart CLASSROOM
- Open and Distance Learning
- E-Learning
- Oculus
- 360° Video Learning
- Ufuture
- Work-based Learning